Man I should have given my posts better titles XD
The title for this one may be a bit too exegerated though hehehehe. Today we had a small meeting and we finally got a lot done. Before we usually didn't do anything GREAT besides knowing the story and talking about our performance and the game. But today, we finally chosen a final for most of our characters.
Now Dino or Jesse should scan and send the characters to the animators for them to model in the weekend or so.
We also got to see some sketches of the professor's lab and the temple of technology courtesy of Chi and Curtis ^^ Sweet
Let's hope we can do even more next week in our "4" hour class
Thursday, April 26, 2007
Friday, April 20, 2007
Meetings 3
Probably our last meeting during the break. This time, less people came and we only talked for a little while XD
But it's understandable, Jesse sent the email too late like he already mentioned. But I got some stuff confirmed and now I'm working on drawing the items and finishing them off on Illustrator.
LMAO, today Dino forgot I was in the Art team, which explains why I never got an email from him :p
Well, hopefully I can do lot in the weekends, I've been busy working on my novel (not class-related).
Good job guys! (Especially Jason and Carter, lmao those guys should just be the entire art team XD)
But it's understandable, Jesse sent the email too late like he already mentioned. But I got some stuff confirmed and now I'm working on drawing the items and finishing them off on Illustrator.
LMAO, today Dino forgot I was in the Art team, which explains why I never got an email from him :p
Well, hopefully I can do lot in the weekends, I've been busy working on my novel (not class-related).
Good job guys! (Especially Jason and Carter, lmao those guys should just be the entire art team XD)
Friday, April 13, 2007
Meetings 2
Well, I had a couple of more meetings that happened in the past week or so.
The first was again with the writers. We met at the Auckland University Information Commons. I brought my laptop then so we could view the story and such. We discussed more about the in-depth parts of the quests and also looked at some of the dialogues and quests that were done.
It went quite well I have to say, we got a lot of things settled and fixed.
The second meeting was a few days ago at our classroom in AUT. I thought we were going to go hard into discussing the story, and then placing some work for the art team.
But I was so disappointed.
All we did was read the story, ate pizza and looked at a few drawings. Nothing else aside Jesse saying that he hopes to get everyone into 3D that day... which didn't work.
Honestly, I felt I should have stayed home and just worked on quests. But because I'm a part of the team, I had to come. But I just hope next time we have a better meeting. I felt like I wasted my time there.
Other than that, all I been doing are quests, quets and more quests... that and creating some of the maps where they take place like the Art Gallery and Sewers.
The first was again with the writers. We met at the Auckland University Information Commons. I brought my laptop then so we could view the story and such. We discussed more about the in-depth parts of the quests and also looked at some of the dialogues and quests that were done.
It went quite well I have to say, we got a lot of things settled and fixed.
The second meeting was a few days ago at our classroom in AUT. I thought we were going to go hard into discussing the story, and then placing some work for the art team.
But I was so disappointed.
All we did was read the story, ate pizza and looked at a few drawings. Nothing else aside Jesse saying that he hopes to get everyone into 3D that day... which didn't work.
Honestly, I felt I should have stayed home and just worked on quests. But because I'm a part of the team, I had to come. But I just hope next time we have a better meeting. I felt like I wasted my time there.
Other than that, all I been doing are quests, quets and more quests... that and creating some of the maps where they take place like the Art Gallery and Sewers.
Wednesday, April 4, 2007
6th Class
In today's exciting class of Game Development and Interaction, we first had a discussion in the beginning where Jesse and the Group Leaders reported on what they and their group did during the week. We also talked about what should be done and what we could improve at.
Jason talked with the people who were going to put the game together about AGS and its capabilities. After that, he showed the class. But we only had to know the surface, the people who puts the game together had to know it more deeply.
I was surprised when I saw Jason's example in the AGS. I thought it would be very pixelated and... well crap looking XD.
But it's good that it was more than I expected, though making a game in it sounds kinda hard, especially when scripting is involved.
We also got the art team (including me) to showcase our work to the class. Dino placed our work in the Design Document and later on sorted most of us on what kind of things we will be drawing for. For example, he assigned Jason to draw the 3 main characters. But due to this, apparantly, Carter didn't like that since he wanted to do the main characters. At least that's what I heard from Dino and Jason.
I thought I could do best in drawing the items since I am qutie good in drawing non-biological things.
I had a talk with the writing team and with Joseph about what we should do in the future. At the end, Joseph and I will meet at Auckland Library to work on puzzles. Hopefully, we will get a LOT done. Because the last meeting we had, regarding the story, I thought we could have done more.
So hopefully, Joseph and I can really get into creating the puzzles and have everythin finished by the end of Friday. Or at least everything up to the first quest done. Apparantly, Joseph is like me, we both work our best during our own time in our own leisure. But I guess that's probably true for everyone else lol.
I just really hope we can do a lot on Friday.
The other major thing that happened today is that we have a name for our company and our game!!! Huzzah!!! Our company's name is uh... Irridescent or something Studios. I like the word Studio in the name, but can't rememeber what the first one was called or even spelled XD. Our game name is Pulse of Pistons. I quite like Steam Shift better because it is easier to say. But hey, Jesse asked everyone and I think Pulse of Pistons got the most vote.
I think we done well today and hopefully have done A HUGE AMOUNT OF WORK on the game over the holidays. Because two weeks is enough to get a LOT done........ yeah.......
I hope Jason designs our company's logo. Heck he should be the one to draw everything ROFL. Nah that will probably kill him hehehehehe.
Well that's it for me! Until next time gamers!
Jason talked with the people who were going to put the game together about AGS and its capabilities. After that, he showed the class. But we only had to know the surface, the people who puts the game together had to know it more deeply.
I was surprised when I saw Jason's example in the AGS. I thought it would be very pixelated and... well crap looking XD.
But it's good that it was more than I expected, though making a game in it sounds kinda hard, especially when scripting is involved.
We also got the art team (including me) to showcase our work to the class. Dino placed our work in the Design Document and later on sorted most of us on what kind of things we will be drawing for. For example, he assigned Jason to draw the 3 main characters. But due to this, apparantly, Carter didn't like that since he wanted to do the main characters. At least that's what I heard from Dino and Jason.
I thought I could do best in drawing the items since I am qutie good in drawing non-biological things.
I had a talk with the writing team and with Joseph about what we should do in the future. At the end, Joseph and I will meet at Auckland Library to work on puzzles. Hopefully, we will get a LOT done. Because the last meeting we had, regarding the story, I thought we could have done more.
So hopefully, Joseph and I can really get into creating the puzzles and have everythin finished by the end of Friday. Or at least everything up to the first quest done. Apparantly, Joseph is like me, we both work our best during our own time in our own leisure. But I guess that's probably true for everyone else lol.
I just really hope we can do a lot on Friday.
The other major thing that happened today is that we have a name for our company and our game!!! Huzzah!!! Our company's name is uh... Irridescent or something Studios. I like the word Studio in the name, but can't rememeber what the first one was called or even spelled XD. Our game name is Pulse of Pistons. I quite like Steam Shift better because it is easier to say. But hey, Jesse asked everyone and I think Pulse of Pistons got the most vote.
I think we done well today and hopefully have done A HUGE AMOUNT OF WORK on the game over the holidays. Because two weeks is enough to get a LOT done........ yeah.......
I hope Jason designs our company's logo. Heck he should be the one to draw everything ROFL. Nah that will probably kill him hehehehehe.
Well that's it for me! Until next time gamers!
Sunday, April 1, 2007
Meetings
On Friday we had a small meeting about what's happening and stuff. Wasn't much stuff to talk about but near the end, Jesse, Joseph, Jarred and I had a conversation about the story. Yeah Cody was suppose to be there, but he had to go somewhere first. He came back near the end for a couple of minutes but left again. He told his reason to Jesse so it's all good.
Anyways... the story... we had a good debate about issues regarding how realistic the game should be. I suggested that it shouldn't reach the point where parts on machines actually make sense. Like we don't want people to go "how is that thing able to fly!? It's massive with a small ballon!" or something like that, you know...
I mean there's nothing wrong with that, but I feel that since that is a game, it should be 100% realistic.
Anywhos... this is where the 4 writers (including me of course) met up on Sunday at Joseph's spot. At first, the discussion was going great. But as time passes, I began to dislike how we kept sidetracking too far and how it took AGES to finish some of the quests. I'm not saying that sidetracking is a bad thing or that it takes AGES to do quests. Because a lot of thinking goes into this. But I, as a writer, take my passion seriously. Which is why you will almost NEVER hear any humour in my writings unless I actually wanted a character to be the "funny" one. But so far, that hasn't happen. (Yeah call me lame but that's just how I am)
At the end, with the ideas/story we got so far, there was some that I didn't like to be honest. I'm not gonna say which parts though. But this isn't going to stop me from helping the group finish the game, because I love games and will put all my effort (or most XD) into creating the game.
Once Jarred has finalised the story, Joseph and I will start working on the puzzles. Hopefully that will go smooth and I do hope that the puzzles will be challenging ^^.
Well, now all I have to do is the puzzles and the drawing thing so the Art team can see who's style is the best.
Today, around 15 minutes past 10, we watched the League of Extraordinary Gentlemen. Not sure if everyone was there, let alont arrive on time, but no one is perfect I guess.
I got some drawing in today but dammit... the ideas in my head never come out right on paper!
Must... practise... drawing!!!
Ah well, until next time!
Anyways... the story... we had a good debate about issues regarding how realistic the game should be. I suggested that it shouldn't reach the point where parts on machines actually make sense. Like we don't want people to go "how is that thing able to fly!? It's massive with a small ballon!" or something like that, you know...
I mean there's nothing wrong with that, but I feel that since that is a game, it should be 100% realistic.
Anywhos... this is where the 4 writers (including me of course) met up on Sunday at Joseph's spot. At first, the discussion was going great. But as time passes, I began to dislike how we kept sidetracking too far and how it took AGES to finish some of the quests. I'm not saying that sidetracking is a bad thing or that it takes AGES to do quests. Because a lot of thinking goes into this. But I, as a writer, take my passion seriously. Which is why you will almost NEVER hear any humour in my writings unless I actually wanted a character to be the "funny" one. But so far, that hasn't happen. (Yeah call me lame but that's just how I am)
At the end, with the ideas/story we got so far, there was some that I didn't like to be honest. I'm not gonna say which parts though. But this isn't going to stop me from helping the group finish the game, because I love games and will put all my effort (or most XD) into creating the game.
Once Jarred has finalised the story, Joseph and I will start working on the puzzles. Hopefully that will go smooth and I do hope that the puzzles will be challenging ^^.
Well, now all I have to do is the puzzles and the drawing thing so the Art team can see who's style is the best.
Today, around 15 minutes past 10, we watched the League of Extraordinary Gentlemen. Not sure if everyone was there, let alont arrive on time, but no one is perfect I guess.
I got some drawing in today but dammit... the ideas in my head never come out right on paper!
Must... practise... drawing!!!
Ah well, until next time!
Subscribe to:
Posts (Atom)
