Tuesday, June 19, 2007

Hour of the Eternal Judgement

Well, in the past two days it was a massive crunch time. Cody, Jesse, Chi and I worked our asses off on the game itself and putting it together. I spent the entire last two days working on 3 quests and making sure they operate successfully.

It was tiring, but I enjoyed it and the result was quite satisfying, even after all the scrapped ideas and such L M A O!!!

Jason gave us our final meeting with only like... 3/4 of the class. The rest was probably too busy with Danny (Which I sort of doubt) or didn't know we had to come in on Wednesday -_-"

One of the comments that was given during the student's turn was about my perfectionism... which is true. I can't help it, I got it from my mother XD

Least I didn't go "nah! Bull****!" lmao.

But today, we mostly tested the game, searching for bugs and such. There were a few, but Cody and I managed to fix them, which was all sweet!

Jason liked it I think and reminded us that all this time, it wasn't creating a game that was #1, but learning to work in a team. Which is all true. I hope we do another game next week, I think we could do a LOT better.

But man, it's good to have the game finished ^^ some of us celebrated by playing some Warcraft III XD Booya! Hoowah! Sweet! Oh~yeah!!!!!!

Well, I think this is the last blog I will make for this game, so in saying that, have fun all you gamers, don't work too hard and for the love of all that is sweet and holy, don't start working hard near the last minute when you're making a game with a bunch of first timers.

Goodbye everybody!

Wednesday, June 13, 2007

In the Presence of 3 Judges

Well today is when Beta was expected and that's what we practically gave the three 1st years. The first 3 hours we spent on the game. I helped Jesse with the interface and placing them in the game and also helped Cody with the quests and its coding. I also got Jason to draw Eva's clothing in item form and after the Beta test was over, I helped out with coding the quests.

It was my first time but I managed to get the very first part of the sewers quest done. The hard thing is that the sewers map didn't match the quest outline 100%. For example, it says that on the right door, of the two in the room, there is a ruty valve that is tight shut or something a rather. But on the map, there is no valve whatsoever!

It was hard for me because the quest was written as though it was a story. I mean there is nothing wrong with that, but in terms of quests and guides, I tend to understand it more without the irrelevant information like how the water glistened, how there are soft sounds and light coming from above and the sort.

That's why when I wrote quests, I done them like a Video Game Walkthrough. i.e In this room, go to the right and open door; or in this room, there is a pipe on the wall. Talk to it and you will recieve an item... and so forth.

Luckily someone else, I think Chi, already done some parts of the sewers quest, which was good. But I rechecked to see if they were right. I also redone the walkable and walkbehinds so that Alex won't disappear behind the doors when he is actually in front.

I will work on it more in future times, but that was practically most of the day.

But I think we might actually get a complete game in the end. I can't wait though until all this is over. Everyone done a great job, some more than others, but at least everyone contributed to the game in one way or another. If I remember, Chi stayed until 3am and James, who was at home, stayed up until 3am as well working on sprites. That's dedication! ^^

Tuesday, June 12, 2007

The Darkness before the Light

Well today was the last day before Beta is expected.

I think most of the gaming people came today and as usualy began working on the game. Cody did dialogue, Chi did rooms, Jesse did coding and the rest did rooms. As for me, I got a bit sidetracked by helping a fellow student with his AR project. But at the same time I helped Chi sot out some things in terms of rooms, items and quests.

At the end, after leaving uni in my mum's car, I decided to stay longer to help, so I did... ending up staying until 10:30 pm o.O

I helped Jesse in terms of the inventory but mostly helped Chi because he was setting up the rooms. So I went along with him, listing down the events and what exactly happens in each of the rooms. Also resized some items to fit the rooms ^^

Problem is, I couldn't finish it all because some rooms weren't done yet. Other than the Sect HQ's Toilet (Which was done by the end of the day), I was missing the Sect's kitchen, Janitor's closet and a few rooms in the Temple of Technology. So a couple of the items I couldn't resize. But those I could, I did. But almost all the items are obtained by looking at something or talking to someone. So that saved tiem ^^

I'm pretty tired today so I was glad when my feet touched my house's carpet XD

Hopefully tomorrow goes well and hopefully we get a Beta. I'm also waiting a FINAL confirmation about the inventory. I had to resize and redo the items so many items that thinking about it makes me dizzy.

I just hope all goes well tomorrow ^^

Also with that, At the end of the night, Cody said that James was busy working with the sprites at home, which is sweet! We also got the character's portraits done which was good ^^

Monday, June 11, 2007

Seeing the Falling Sun

Well, today was the second part of the meeting...

I rechecked the Asylum, Sect HQ, Sewers and Art Gallery quest for any items and I think I got them all.

I made them, gave them a bold outline (For the cell-shade effect) and resized them. Hopefully the resizing works. After that I started to learn the very basics of AGS, at least in terms of putting items in the room and such.

I forgot to ask the modellers to create a man who sits on one of the chairs in the pub and then, after putting down ants in his back, sits up and runs away.

When I asked if they could do it, they got a little pissed. Telling me that I expected them to create another model with animation 2 days before Beta deadline. So I apologize for that, that was rather rude since they were busting their assess on other models and the such.

So I ended up altering the Pub quest because unfortunately, the quest starts with the man who sits on a chair and is blocking a hole on the ground. So, half the quest is gone and I made it so that the hole is located near a barrel next to the back door.

Also, in terms of models, I also had to scrap the 'cat holding the fish in its mouth with the hook' part of the quest. I made it so that when you go outside, there will be a fish on top of the trash cans.

Hmm... so many things got scrapped and altered in this game due to the deadline that it seems our final result may not be good =(

But I must be positive! The show must go on!

So, I'm gonna come back tomorrow and hopefully I can help with the coding, or at least putting the items in the rooms.

Which reminds me... I need to draw the fish on top of the trash cans XD

Sunday, June 10, 2007

Meeting again! 3 days before Wednesday, when Beta is due...

*que thunder and lightning*

But I think we got a lot done. We worked on rooms, character sprites and models and most of the time we tried sorting out rooms.

A lot of things got modified, changed, scrapped etc. So we were all confused, least I was.

I spend 90% of the day working on items and their description and resizing them for the game and adding alpha channels.

Cody done dialogue and made some background animation which were awesome hehehehe.

Bad thing is, I think half of the class came, so it was rather bad since we needed more help.

I think we might be able to JUST finish the Beta by Wednesday, but I'm still not sure =(

Let's hope for the best.

It would really suck though if we failed, I really enjoyed this class when I look back. I mean yeah there were stressing moment,s but working on a game is really fun.

I really think that if we were more organized, we would have got Beta weeks ago.

Like today, I just realised that the artists randomly drew streets and places without even knowing what the town looked like. So we had to try connecting them. If they were told exactly what type of street to draw, where it began, where it ended and the camera angle, it would be WAY easier and faster.

*sigh*

Honestly, I really want to have another gaming class next year. I'm sure that next time we would know what to do. Oh well...

There is still tomorrow's meeting XD

Wednesday, June 6, 2007

The Good, the Bad and the Just Real Plain

Well today in game class, Joseph and I sorted out some of the story in the design documents and sorted out what each of the pieces are. So far we have a Motherboard, Monitor, Nuclear Batter, Fibre Optics Cable and the last piece, which is with Edward/Man in Black.

I got some items from Joseph and started working on them. It wasn't much, which was good hehehehehe. Near the end or half of the class, I remembered that I had to redo the items with alpha channels AND resize them according to the Inventory window. Which I will hopefully finish during this Sunday's meeting.

Jesse apparantly got the dialogue window working, which made me relieved. Modellers started creating NPCs I think and I told them that there is still a cat to do and 5 other children XD

Which shouldn't be hard, just get Leiah and change her a bit lmao.

More rooms were done and Carter finished the Motherboard image, which is very good since I needed that image to be stuck onto the Gallery Tickets.

I think this is going pretty well, but we need a Beta finished by next Wednesday. Which is making me worry considering we haven't done ANY of the quests o.O o.O o.O

I just hope we get a lot done on Sunday and Monday. I also hope Asif comes during the meeting and hope Jared's doing alright =(

I prayed for him when I first heard the news a couple of weeks ago so I hope he recovers soon and is back on his feet =D