Well today is when Beta was expected and that's what we practically gave the three 1st years. The first 3 hours we spent on the game. I helped Jesse with the interface and placing them in the game and also helped Cody with the quests and its coding. I also got Jason to draw Eva's clothing in item form and after the Beta test was over, I helped out with coding the quests.
It was my first time but I managed to get the very first part of the sewers quest done. The hard thing is that the sewers map didn't match the quest outline 100%. For example, it says that on the right door, of the two in the room, there is a ruty valve that is tight shut or something a rather. But on the map, there is no valve whatsoever!
It was hard for me because the quest was written as though it was a story. I mean there is nothing wrong with that, but in terms of quests and guides, I tend to understand it more without the irrelevant information like how the water glistened, how there are soft sounds and light coming from above and the sort.
That's why when I wrote quests, I done them like a Video Game Walkthrough. i.e In this room, go to the right and open door; or in this room, there is a pipe on the wall. Talk to it and you will recieve an item... and so forth.
Luckily someone else, I think Chi, already done some parts of the sewers quest, which was good. But I rechecked to see if they were right. I also redone the walkable and walkbehinds so that Alex won't disappear behind the doors when he is actually in front.
I will work on it more in future times, but that was practically most of the day.
But I think we might actually get a complete game in the end. I can't wait though until all this is over. Everyone done a great job, some more than others, but at least everyone contributed to the game in one way or another. If I remember, Chi stayed until 3am and James, who was at home, stayed up until 3am as well working on sprites. That's dedication! ^^
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