In today's exciting class of Game Development and Interaction, we first had a discussion in the beginning where Jesse and the Group Leaders reported on what they and their group did during the week. We also talked about what should be done and what we could improve at.
Jason talked with the people who were going to put the game together about AGS and its capabilities. After that, he showed the class. But we only had to know the surface, the people who puts the game together had to know it more deeply.
I was surprised when I saw Jason's example in the AGS. I thought it would be very pixelated and... well crap looking XD.
But it's good that it was more than I expected, though making a game in it sounds kinda hard, especially when scripting is involved.
We also got the art team (including me) to showcase our work to the class. Dino placed our work in the Design Document and later on sorted most of us on what kind of things we will be drawing for. For example, he assigned Jason to draw the 3 main characters. But due to this, apparantly, Carter didn't like that since he wanted to do the main characters. At least that's what I heard from Dino and Jason.
I thought I could do best in drawing the items since I am qutie good in drawing non-biological things.
I had a talk with the writing team and with Joseph about what we should do in the future. At the end, Joseph and I will meet at Auckland Library to work on puzzles. Hopefully, we will get a LOT done. Because the last meeting we had, regarding the story, I thought we could have done more.
So hopefully, Joseph and I can really get into creating the puzzles and have everythin finished by the end of Friday. Or at least everything up to the first quest done. Apparantly, Joseph is like me, we both work our best during our own time in our own leisure. But I guess that's probably true for everyone else lol.
I just really hope we can do a lot on Friday.
The other major thing that happened today is that we have a name for our company and our game!!! Huzzah!!! Our company's name is uh... Irridescent or something Studios. I like the word Studio in the name, but can't rememeber what the first one was called or even spelled XD. Our game name is Pulse of Pistons. I quite like Steam Shift better because it is easier to say. But hey, Jesse asked everyone and I think Pulse of Pistons got the most vote.
I think we done well today and hopefully have done A HUGE AMOUNT OF WORK on the game over the holidays. Because two weeks is enough to get a LOT done........ yeah.......
I hope Jason designs our company's logo. Heck he should be the one to draw everything ROFL. Nah that will probably kill him hehehehehe.
Well that's it for me! Until next time gamers!
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment