Well today I went to the meeting planned by Jesse. Though when I came, he wasn't there -_-
I met with others who managed to get into the building through an unlocked 2nd floor door. At the end, we were able to get into 5th floor and to our room thanks to a security guard who spotted us outside the 5th floor door from the ground below.
We started working as more people came, except for Jesse. Most of the people were angry at the fact that he was the leader yet he wasn't there. What was his excuse? He thought it was 10 am XD lmao. It's funny because the email he sent us said 9pm, which he then corrected to 9am.
Anywhos, everyone just got into the job as usual. Modellers model, writers write and artists... art?
I forgot to tell Carter to draw the "Pieces" for the game. At least to my understanding, he was suppose to draw it. If memory serves right, when he drew the "Parallel Dimension Machine", Jesse or someone said that he could do the pieces. This affected not only me, but James as well. He was also annoyed at the fact that he was working on the animation of Nancy falling over and when he wanted to know how she fell, the writers present said that she doesn't. She just lost the pocketwatch already when you meet her.
I wish I could confirm him, but Jarred took over the sewers quest, so it's out of my hands. Plus, I didn't know he changed that part of the quest, I thought he only changed the actual "sewers" quest. Well, I assume he changed Nancy's scene or else where did James get the idea?
Yeah, I think the group could be MUCH MORE organized in terms of information. We always run into questions and stuff. Or is that because we never check the Design Document?
I began working on the interface, making the TGA files and alpha channels. I managed to resign and finish off the cursors for the game.
It all went well until... we tried testing different things on the AGS. Which was annoying because I thought that the AGS people already learnt the basics of the programme... like creating a room and importing TGA files like my interface. Asif had to go near 11 because he has a job, which is understandable.
I ended up re-creating files multiple times because 1. AGS kept surprising us and 2. I asked Jesse to test the interface to see if my files worked in terms of transparancy and the such but he was too busy working with other things on AGS so my reply took long.
AGS was giving us so many problems it made me stressed and really annoyed. At the end, I just told Jesse that I am not continuing the interface until AGS is sussed out. Because I don't want to always remake files.
I had to remake files due to alpha channels (Because it took LONG to test it), I had to remake files because Jesse wanted to add some ornates to all the window's corners (Which I guess is understandable), I had to remake some because APPARANTLY, buttons have to made in seperate files. Seriously, I was so angry and stressed after today... and when a gamer like me gets stressed over a gaming class, you know there is somethin wrong XD
We also had problems with positioning things on AGS because we can't just drag images and place them ourselves. We needed to put in the numbers under the X and Y axis. But there is no preview, so we had to keep going in and out of the game to position the image. Also, the game can't take decimals!
We also had trouble with the cursor. If the pointer cursor (A picture of a hand pointing) was the entire image, when clicked, the character would go to the place where the "middle of the hand" clicked, because that was the middle of the image. We had an idea of making the "space" big and the "pointer" small so that the finger points to the middle of the space.
It worked, but the character was off to the left by a bit. I told Jesse that it's because the character is on the left half of the square image of the walk cycle images, but he said that it doesn't matter because there is another square that is around the character. But if memory serves right, when Jason (tutor) showed us an example of AGS, the walk cycle images had the character in the "middle" of the square. I decided to just go with what Jesse said because I didn't want to risk getting into an arguement and prolonging the issue.
We had other problems, but I think I'm done talking about AGS -_-
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Hmm what else is there to talk about. Oh yeah, I'm waiting for Jesse to tell me what is needed inside the "Options" menu. Hopefully he remembers, I'll email him I guess.
Well, that's all folks!
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1 comment:
Nice elaborate blog Mister Cliffster.
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