Today Jason gave us a "mark" on our Design Document, Story and Logics. He gave the Design Document and Story a 8/10 and the Logics a 7/10 (if memory serves right).
Well here is "my report" about each of these:
Design Document:
I haven't read the entire thing before until Jessey asked me to help him write the Appendix XYZ at the back. So obviously I did since he is the Project Leader. I didn't mind because I love organising things (yeah I can be a neat freak sometimes). Only thing I did was just add like 4-5 words/phrases into the Appendix that some readers may not understand. I didn't have to spellcheck though since it was on Microsoft Word XD. I guess that was my contribution to the Design Document =P.
Anyway, when I read through it, it sounded good. I can't say it was up to professional standards though since I never actually read a Design Document before. But maybe some more details in terms of explanation could be added. But in the end, I didn't find anything that made me say "yo! I think you need to add this" or the such. Unless I missed something XD. I'm hoping that Jason finishes the logo for our "company" so that we can stick it on the front of the Design Document. Because right now it looks dull ><.
Oh wait, I just remembered something. I think Jesse needs to move the "Save/Load" description and not place it under Interface Design. Because instead of clicking on that in the menus and the such, we made it that you save by clicking on save points in the form of a diary atop a pedestal (which I finished today). I'll email him after this XD.
My mark: 8/10 as well (like I said, I can't compare this as it's the first Design Document I have ever seen (I did though see a Doom Design Document, but I never read it XD))
Story:
8/10... not bad I have to say. Personally I like the story in terms of its theme, i.e. Steampunk. I didn't like how it was set in London though. But this is just me, I just don't like Adventure or RPG games that links to our world as I play games to escape reality. As for the events that happen throughout the entire story.... Well... So far there isn't anything I really hate. The only thing that stirred me the wrong way was probably the Asylum and how Alex and Eva gets caught and is sent to the Asylum. According to the story, after successfully getting a piece, Alex and Eva celebrates in the pub and they accidentally spill out information about themselves and their purpose.
When I first heard that, the first thing that came into my mind was "why would two people, who do not belong in the world, go to a pub and celebrate?" I mean there isn't anything wrong with that, but wouldn't they want to keep a low profile, I mean they're not from that world and are not planning to stay there permanently. Plus, isn't Alex like 17 years old? I would like it better if they were followed all the way home and then after leaving the house to get more of the pieces, they are attacked by the Secret Society or something. *shrugs*.
Oh and the Asylum? Well I'm never a fan of places like those. So I automatically disliked it. But in terms of the story, I guess it sorta makes sense. But I thought we could go without the use of the Asylum. My contribution to the story? Well I'm one of the 4 writers XD, what more can I say.
My mark: 6.5/10
Logics:
Ah the Logics, I was really surprised when he gave a 7/10 for this. Since Joseph and I knew that the puzzles weren't like Myst or Riven. Jason said that it could be improved if we made it like Riven, where there are some dead ends, or where some puzzles connect to later ones. Joseph and I talked about this, but we were having difficulty with this. I think it's because we both had all these different ideas. I think if only one of us were doing it, that person would probably be able to do connections and such. Though the work load would probably kill him XD. I thought the puzzle I did for the Art Gallery was good, but Jason said it was OK lol. Well he has more experience in gaming so I have to take his word for it... or his comment XD.
I wonder if I can use the "Newbie Card" on this? XD XD XD.
I still haven't read ANY of Joseph's puzzles. He has made a logic tree, but not a document where it explains his puzzles. Because Im in charge of the items for the games and if Joseph dumps all these items on my lap near the last day, well frankly my dear, I would be a little annoyed.
My mark: ...5/10 probably because like Jason said, it could use more "connections" in terms of the puzzles.
Well that's my two cents!
Looking back at what we've done, we could do A LOT better. I also thought we could be more organized. Like...
[Week X]
"Alright, Jason, you're job is to finish Alex by next week. I want a finished drawing of him from head to toe. Also maybe on a different paper, draw various hairstyles and faces so we can do a Mister Potato Head and choose the "famous" ones."
[Next week]
"Alright, Jason has finished Alex, everyone take a look. Alright, let's make a vote! Who votes on this hair..."
And so forth. At the same time, also assign the other artists to do the other characters. Like Carter - Eva, Winchey (seriously, I can never remember her name) - Bartender etc.
But this is just me.
Well, now I have to work on the Interface design within two weeks. Hopefully I can finish this by next week ^^
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