Wednesday, May 9, 2007

Time Heals Some Wounds...

Ah thank goodness for Wednesdays!!!

Everyone got to work on their tasks immediately. I continued with the game's logo and it turned out great! I personally love it because it has that smooth and flowing feeling ^^.

Jason's was good as well, I think his is more detailed. I wonder which one will be chosen? Probably Jason's, he IS the best artist in the class (least in my opinion) XD.

The group made a late deicision. We are going back to 2D. 2D backgrounds and cel-shaded characters.

*sigh*

I think half or some of the class members actually voted for this. I was rather annoyed at this. I know for sure that Cody, Carter, Jason and I voted for 2D. But everyone wanted 3D. Cody said in the past that it will be much faster if we done the game in 2D. Because as he explained, why draw something, create it in 3D and then make it 2D in AGS? I totally agree! Well, now the class knows. I mean in the beginning, it is already crazy to make a game in one semester. At least that's what I think. Jason (the tutor) said that it can take even 4 years to make a "decent" game. I think if we started with 2D we could have a lot done. As I was talking to Carter, he said that if it was 2D he and Jason and do a LOT in terms of drawing because they are 1337 (leet) at drawing 2D.

Another thing that annoyed me today is that Jared has now officially taken over both the Art Gallery quest AND the Sewer quest.

...

Seriously... what the hell!? In the beginning I asked/announced to the writers that I will be doing the Art Gallery and Sewer quest. But now, Jared has taken over! I am seriously, SERIOUSLY pissed off. I didn't tell him, because considering our time, I don't want to slow down the game's completion. I asked him today why he changed the Art Gallery quest. He said something about mine not being linear or something.

I read his quest on it and it was so simple! Plus, apparantly the Airship has 4 floors... Jason told us to make puzzles that would crack the player's mind, or hurt their heads. That's what I did. But Jared changed it and made it easy. I don't want to go through his quest, but it seems that his quest is based around timing and patience rather than wits. Only 2 things in his quest required wits (maybe 3) but the rest were like "you have to carefully walk in the shadows and not hit the lights.

-_-"

Well like I said, I didn't make a big deal of it today because I want the game to finish. But still... I just think he shouldn't have done this, even if he was the story lead. I did ask him to help with the quest, but I told him to work on the Money Quests and maybe the 2 "Other Pieces" quests. But since I told him that I will be doing one of that "Other Pieces" quest, that leaves him with one of it AND the Money Quests (Unless he didn't tell me something). But as you know from my previous post, he took it out.

Sorry for the rant, but I thought I'd post what I feel. Anyways, everyone's been doing good and the models are coming in nice. Jared done some more maps and Jesse worked on the Design Document. I had to help him with it because I think he was getting sick of it XD

Other than that, it was a great day! Though I really hate it how Gaming Class is only this year, and only HALF a year. I kinda wish there was more to this next year =(. I'm enjoying it SO MUCH! Best. Class. Ever!

I also found out that those who take Gaming Class this year can take Animation next year without doing Animation this year! Man, I should have chosen Visual/Special Effects this yar. Hope I can change it.

Anywho's see you next week! Same Game blog! Same Game time!

1 comment:

Jared m blogger said...

YO.
I can see you are getting frustrated. But I am too. What was sent as constructive criticism via email was turned into an attack by you. You told me that you were too busy with your other classes and I should make the changes if I wanted them. So, I did.

As you can see in my scathing blog, I'm annoyed at the flippant attitude the class has towards the very important issue of rendering. Deciding on cellshading last minute is lame.
I do agree with your comment about the gallery being simple. This however can be changed in terms of dialogue and extra items. A 'mind breaking' element can be added. I just wanted to have the main things such as rooms and characters added. We can draw an item or two and add extra text later, especially after alpha testing.
I hardly check everyone's blogs, so email or voice your concerns when you have them. I often add this sentiment at the end of my emails to the team because it is true. Through opposition we grow. Sometimes I do cut things short, but this is usually because we dont have time for discussion. Most of our immediate deadlines are gone so if you have specific suggestions which would improve the game, send it my way.

Sincerely
Jared